Pipelining is a technique used in computer architecture to increase the instruction throughput (number of instructions executed per unit time) of a CPU. It involves dividing the execution process of instructions into distinct stages, with each stage completing a part of the instruction. These stages are connected in a series, forming a pipeline, where each stage processes a different instruction simultaneously.
Stages of a Pipeline:
The primary motivation behind pipelining is to keep every part of the processor busy, thereby improving efficiency and increasing the number of instructions that can be completed in a given time. The pipeline is divided into stages, each corresponding to a different part of the instruction cycle (such as fetching the instruction, decoding it, executing it, and writing the result back). As soon as one stage of the pipeline completes its task on an instruction, the next instruction can enter that stage, allowing the CPU to process multiple instructions simultaneously.
For example, a simple pipeline might include the following stages:
These stages operate in parallel, meaning that while one instruction is being decoded, another can be fetched, a third can be executed, and so on.
Between each stage in the pipeline, there are pipeline registers that store intermediate data and control information. These registers hold the output of one stage so that it can be used as input by the next stage. The use of pipeline registers ensures that each stage operates independently of the others, allowing the stages to work in parallel without interfering with each other.
Pipeline Operation: In an ideal pipeline, each stage completes in one clock cycle, allowing a new instruction to be fetched at each cycle. This means that once the pipeline is full, one instruction completes every clock cycle. For example, a five-stage pipeline would have up to five instructions in different stages of execution at any given time.
Pipeline Performance: Pipelining increases the throughput of the CPU without increasing the clock speed. However, it does not reduce the time it takes to complete a single instruction (latency). The performance improvement due to pipelining is mainly due to overlapping the execution of multiple instructions.
Pipeline Hazards: While pipelining improves throughput, it introduces several challenges known as pipeline hazards:
Techniques to Handle Hazards: Several techniques are used to handle pipeline hazards:
A pipeline bubble is a stall in the pipeline where one or more stages are idle, waiting for a hazard to be resolved. Bubbles occur when the pipeline cannot proceed with the next instruction because it depends on the results of a previous instruction that has not yet been completed. When a bubble is introduced, the affected stages of the pipeline do no useful work for one or more cycles, reducing the overall efficiency of the CPU.
If an instruction in the pipeline depends on a result from a previous instruction that has not yet been completed, the pipeline may stall. This creates a bubble, which moves through the pipeline until the hazard is resolved, after which normal execution resumes.
Advanced Pipelining Concepts:
Pipelining is a fundamental technique in modern CPU design that improves instruction throughput by overlapping the execution of multiple instructions. While it introduces complexities such as hazards, various techniques and advanced concepts have been developed to mitigate these issues and further enhance CPU performance. Pipelining remains a cornerstone of high-performance computing, enabling faster and more efficient processing.
What is the purpose of pipelining in CPU design?
Pipelining aims to increase the instruction throughput by allowing multiple instructions to be processed simultaneously at different stages of execution.
In which type of pipeline hazard do hardware resource limitations cause conflicts?
Structural Hazards occur when hardware resources are insufficient to support all possible combinations of instructions in simultaneous overlapped execution.